Shadowblitz16

Results 262 issues of Shadowblitz16

**Describe the bug** Error when running the editor. ``` Failed to import /home/shadowblitz16/Documents/Source/Test/Library/AssetDatabase/2debb6a9-0fb7-4ddb-9e7d-c20a5133718a.serialized. System.Exception: Failed to import /home/shadowblitz16/Documents/Source/Test/Library/AssetDatabase/2debb6a9-0fb7-4ddb-9e7d-c20a5133718a.serialized. at Prowl.Editor.Assets.AssetDatabase.LoadAsset(Guid assetGuid) in /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Assets/AssetDatabase.Core.cs:line 532 at Prowl.Editor.Assets.AssetDatabase.LoadAsset[T](Guid assetGuid, UInt16 fileID) in...

**Describe the bug** ``` Unhandled exception. System.IO.FileNotFoundException: Could not load from any of the possible library names! Please make sure that the library is installed and in the right place!...

**Is your feature request related to a problem? Please describe.** I would like to code without opening up a external editor like rider similar to godot's script editor for gdscript...

**Is your feature request related to a problem? Please describe.** Editor popups are just really weird and don't follow traditional desktop gui standards. **Describe the solution you'd like** Dialogs should...

bug

**Is your feature request related to a problem? Please describe.** The create gameobject dialog looks like there is two "Create" options **Describe the solution you'd like** Maybe filling the buttons...

enhancement

Preferably with the EventBus and System.SourceGenerators. I don't know the best way to structure something like this.

documentation
wontfix

How would I got about dynamically adding new systems and components to the main loop without needing to modify it? Take this for example... ```cs public static void Main(string[] args)...

enhancement
question

So we have this... ```cs public class MovementSystem(World world) : BaseSystem(world) { private QueryDescription _description = new QueryDescription().WithAll(); public override void Update(in float delta) { base.Update(in delta); World.Query(in _description, (ref...

enhancement
wontfix

Your examples for BaseSystem doesn't include how to use deltatime You can't just use deltaTime from the outer scope due to it not being valid in the lambda. ```cs using...

documentation

### Description Can we have a logic node based Orchestrator scripts? The idea would be to be able to have script less logic in scenes ### Implementation ideas it would...

kind/enhancement
under discussion