Shadowblitz16
Shadowblitz16
### Describe the issue In two player mode p1 is placed where the p2 flag is and p2 is placed where the p1 flag is. Also p2 spawn clipped into...
### Describe the issue There is a slight peroid of time where you can't jump in the goomba shoe while walking with it. ### A type of bug ["Not specified"]...
Can we get touch screen buttons that look like the snes? Maybe they could use svg so they scale nicely.
Editor hud is way too small on phone.
### Describe the issue When an npc is a generator with the generator type pipe they trigger the activate event before they are done warping out of the pipe fully,...
This relys on multiple players being able to select Link... https://github.com/TheXTech/TheXTech/issues/1063 But this would allow zelda 2 style sword fights. It doesn't break smbx64 standards because two Links were never...
Simular to the magic plant suggestion that ds-sloth posted we should have a magic container feature. Basicly it would work simular the super mario maker where we can put npcs...
### Describe the issue I am spawning bullies from the ground and then disabling them on activate event, then on no more objects in layers event showing the layer again....
When touch controls are disabled the overlay buttons are never hidden as long as no controller or mouse is attached.
entity.Add doesn't have a overload for 1 component. it requires at least two. ```cs [Query][None] public static void AttachWindowHandler(ref Window window, [Data] Entity entity, [Data] World world) { var silkWindow...