C# roslyn script editor?
Is your feature request related to a problem? Please describe. I would like to code without opening up a external editor like rider similar to godot's script editor for gdscript
Describe the solution you'd like A C# script editor that uses roslyn
Describe alternatives you've considered godot, unity, unreal they all have issues. godot is too limited and slow unity doesn't support linux well unreal engine doesn't support linux market place
Additional context Maybe a graph editor in the future would go well with this, but I would rather a code editor then a graph editor.
All the code needed for a Visual scripting (graph editor) already exists although may be updated/removed in the future.
With recent packages like Prowl.Paper and Prowl.Scribe this may be possible to implement through an enhanced text field. Although I wouldn't expect any kind of intellisense or autocomplete haha
All the code needed for a Visual scripting (graph editor) already exists although may be updated/removed in the future.
With recent packages like Prowl.Paper and Prowl.Scribe this may be possible to implement through an enhanced text field. Although I wouldn't expect any kind of intellisense or autocomplete haha
That's the thing is I would want intellisense through roslyn. I don't know what would be involved in doing something like that though.