Shadowblitz16

Results 262 issues of Shadowblitz16

**Is your feature request related to a problem? Please describe.** 2D and 3D should basically be the same thing except one has an extra dimension. **Describe the solution you'd like**...

Can we get utilities to import/export between rgba32 images, compressed indexed bitmaps and uncompressed 32 grayscale images. - Rgba 32 for importing assets. - Compressed indexed bitmaps for binary storage....

It would be nice if this has a visual designer like godot's built in controls.

## What problem does this solve or what need does it fill? A easy way to define logic to our game. ## What solution would you like? A safe ecs...

C-Feature
S-Needs-Triage

This is how I was updating my rectangle... ```cs private static void UpdateRectangle(Local previous, Query query) { foreach (var item in query) { if (Raylib.IsWindowReady()) { item.Deconstruct(out var rectangle); if...

```cs [Query][With] public static void UpdateWindow([World] in WorldView world, [Entity]in EntityView entity, [Data]in float deltaTime, ref Silk.Engine.Components.Silk silk) { if ( silk.Window.IsClosing) { inWorld.Destroy(inEntity); } if (!silk.Window.IsClosing) silk.Window.DoEvents(); if (!silk.Window.IsClosing)...

It seems I have to pass a PtrRO to get the single component version to work. ```cs public struct MessagePlugin : IPlugin { public void Build(Scheduler scheduler) { scheduler.AddSystem(PrintMessages, Stages.Update);...

### Godot version Na ### godot-cpp version Na ### System information Debain 13 ### Issue description Sorry for ignoring issue templates, this question has to do with this asset. When...

Is blenvy as safe and as fast as if I would write my game in rust?

Is it possible to get a C# wrapper or implementation for this?