Robert Russell
Robert Russell
This is partly done using Inno setup. My goal was to get from start of installer to mods installed. The more powerful stuff is yet to be done.
Does the game require lz4 compression for some files. Or once you decompress you can use lzss or uncompressed without issue? Could hide the lz4 option unless the 2 compression...
Here is a dump of tiles from the map: [crtower3.map.xlsx](https://github.com/myst6re/deling/files/7287622/crtower3.map.xlsx)
I think this isn't that common. In OpenVIII I was also filtering by 0xFF. Yesterday I tried to alter the filter by first scanning parameter 255 with a state greater...
yeah but it's getting a minus -1 and passed to insertnode in the for loop https://github.com/myst6re/deling/blob/23aefd2306d0ed85c7d7a88831f9fe4f5dafc968/LZS.cpp#L334
What I did was I changed the type to std::array and used at() to access the members of lson, rson and dad. But errored for me saying out of range....
Googling around there is a macro QT_CHECK_RANGE that could be defined. And I think then QArray will error if you go out of range. Though I'm unsure if this check...
I basically copied your code and replaced qt types with std types `std::vector` and `std::array`. Then I changed the `operator []` to `.at()`. That showed an out of range exception....
In my code I have the ability to toggle various things like palettes, bpp, and such. So as I'm rendering the image I just skip the tiles that are toggled...
seems you can see the image in script entry 9 haikei. oh and if you disable state 0 of parameter 6 it does the same thing.  so maybe it...