Robert Russell

Results 123 comments of Robert Russell

I had updated the readme with new instructions. Back in July. https://github.com/MaKiPL/OpenVIII-monogame/commit/c419e6182332515d805135eeb853bb48d0a40b15 Monogame had moved things around so I had to update the links.

https://github.com/MaKiPL/OpenVIII-monogame/issues/189 refers to this link: https://github.com/Sebanisu/CleanPNG/blob/master/.github/workflows/codeql-analysis.yml That project uses the same version of monogame.

One workaround that make this not as bad is to trim the affected entry. This will remove excess pixels from around the image that contain no data. So when it...

Maybe I should debug output the src at time of drawing to see if it's correct there.

I haven't found any issues with the numbers them selves. I wonder if it's a monogame bug. Though maybe I just haven't found my mistake. I'm thinking it could be...

Seems to happen less if x,y,height,width are divisible by 4.

One thing i've tried to do is break up the positional and creation of menu objects into a few parts. - Constructor - Loads just after Init if child class...

I think the main ways to increase performance and not really fps * Only draw the parts that changed. * If nothing changed skip draw. * Though skipping draw can...

We are going to skip support of hash. As I don't think we can generate the hash w/o making exactly the same data in our textures. So we will just...

We are going to skip support of hash. As I don't think we can generate the hash w/o making exactly the same data in our textures. So we will just...