Robert Russell

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Well I thought of one optimization while eating dinner. I bypassed a Marshal.Copy. By using a byte array to store the resampled sound data instead of a byte pointer. I...

On saturday night I did some small optimization. I minimized some coping to buffer. I put all the needed header data into a byte[]. So it's ready to go and...

So we got threading last week. And increased the buffer to 100 chunks of samples. That seemed to help. I thought of another change to make when I'm home. I...

SetDress in fields seems to set the value to 1 or 0. So I think this is for the battles as there is only the 1 or 2 skins for...

This is old news but I had done a hard coded animation. This could work till you come up with something more like how the game does it.

I found 3 code errors I made that prevents Linux from building. Though I am having trouble with the shader compiling on Ubuntu. I fiddle more today. I'm trying to...

https://github.com/MonoGame/MonoGame/issues/4313 Shaders cannot be compiled on linux. Windows only.

Okay we did some trickery so when we build the opengl shader on windows it'll be copied to the linux version and we can commit it with git. I got...

We made added a precompiled shader to the OpenGLLinux project. It will copy that to the bin folder. This is generated when we compile opengl on windows. Sadly no one...

Though if the shader isn't working still on linux maybe we need to ignore shaders on linux. I got it compiled on my vm but I haven't ran it yet...