Robert Russell
Robert Russell
Okay I have been trying out `ut` on my codebase this week. I've mirrored what you've done and started splitting stuff off into another library that isn't gpl. I have...
So would this be like a range adapter/view? So would this be like a version of what we're getting in c++23? http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2020/p2214r0.html#the-zip-family
What we could do maybe is store the return value in a bool variable set to false. And instead of returning true. We set the value to true in the...
Should be an easy fix. Just querying the data wrong. They're odd because they use someone else's character data.
One issue is TeamLaguna isn't set unless the game is loaded. So the load game menu will display the wrong value CharacterData isn't connected to the savedata. So values could...
For load screen i'm bypassing the teamlaguna checks and going directly to the data. So level, character name and gold now should show correct values.
most of this has been fixed. I restricted access to the character's dictionary. to prevent bypassing the team laguna checks and fixed partyPos so it isn't set to -1 when...
This is using upscaled png files. The real images don't have this problem. https://github.com/Sebanisu/CleanPNG/releases I made this tool it helps. Any other option would probably need to be a shader...
I think you were pointing out the sky dome there with the blue. the sky was intersecting the mountains. I did just find that in the code and scaled up...
There's a lot of complexities with upscaling and improving the images. They gotta dump each palette upscale it and semi manually cut out the alphas. For the battle backgrounds pack...