Saúl
Saúl
The check don´t seem to work and can´t download artifact.
Tested it and it removes the weird noise for me when i see the shadow without moving on 1024 resolution,,though it still gives some circle patterm at resolution like 524...
Pretty good job, performance increased when moving , and this time decided to use the default cell size , because as you said i exaggerated with that 1cm. It seem´s...
> [Vídeo sin título - Screen Recording - 17_12_2023, 22_17_50.webm](https://github.com/godotengine/godot/assets/97898580/63214b0a-3de9-40d2-8f48-84682294e622) [Vídeo sin título - Screen Recording - 17_12_2023, 22_20_37.webm](https://github.com/godotengine/godot/assets/97898580/7ebb3102-9090-4569-b453-79842771eaca) > > [Vídeo sin título - Screen Recording - 17_12_2023, 22_24_17.webm](https://github.com/godotengine/godot/assets/97898580/99f8fc29-6577-427e-a005-30bc948dee2c)...
> This means if a scene with 1 million polygons occupies the same physical space as a scene with 1500 polygons, it is pretty much the same for HDDAGI. Alright,...
> I wonder why it leaks when we can see that in the voxel representation there are no leaks? > Maybe some probe bugs, you tried with the sdfgi to...
> Maybe occlusion code bug then. Oof, then i guess high density probes are the way to go, it all seem’s like so as the occlusion is the same as...
it my first issue, so sorry if it not good quality.
> Is the bug just that performance is 2X slower than Unreal in this case? It more that when nothing is selected godot performs way worst than other engine like...
> The Forward Mobile rendering method is expected to be slower when rendering lots of objects compared to Forward+. > well forward+ is kind of the same case  >...