Saúl

Results 12 comments of Saúl

The check don´t seem to work and can´t download artifact.

Tested it and it removes the weird noise for me when i see the shadow without moving on 1024 resolution,,though it still gives some circle patterm at resolution like 524...

Pretty good job, performance increased when moving , and this time decided to use the default cell size , because as you said i exaggerated with that 1cm. It seem´s...

> [Vídeo sin título - Screen Recording - 17_12_2023, 22_17_50.webm](https://github.com/godotengine/godot/assets/97898580/63214b0a-3de9-40d2-8f48-84682294e622) [Vídeo sin título - Screen Recording - 17_12_2023, 22_20_37.webm](https://github.com/godotengine/godot/assets/97898580/7ebb3102-9090-4569-b453-79842771eaca) > > [Vídeo sin título - Screen Recording - 17_12_2023, 22_24_17.webm](https://github.com/godotengine/godot/assets/97898580/99f8fc29-6577-427e-a005-30bc948dee2c)...

> This means if a scene with 1 million polygons occupies the same physical space as a scene with 1500 polygons, it is pretty much the same for HDDAGI. Alright,...

> I wonder why it leaks when we can see that in the voxel representation there are no leaks? > Maybe some probe bugs, you tried with the sdfgi to...

> Maybe occlusion code bug then. Oof, then i guess high density probes are the way to go, it all seem’s like so as the occlusion is the same as...

> Is the bug just that performance is 2X slower than Unreal in this case? It more that when nothing is selected godot performs way worst than other engine like...

> The Forward Mobile rendering method is expected to be slower when rendering lots of objects compared to Forward+. > well forward+ is kind of the same case ![7BC19B35-5AD6-4E90-BBEC-66717BB0CDF4](https://user-images.githubusercontent.com/97898580/219472453-847e8766-f9cb-471c-8d1f-e8f74de32aa0.jpeg) >...