Saúl
Saúl
Sounds pretty cool,though is the runtime virtual texture like virtual texturing?( the one technique that handles like 16k textures), i guess also this will help greatly igpu.
Nice then though for what i seen in some unity post it seemed like it ran on gles 2 hardware, so that fine also i found some talk that while...
An error i found checking this pr is that when trying to make play the demo, it doesn´t start and leaves the long messages, confirming cory issue. that update coll...
Maybe to add up on the description it could be faded in the distance like the visibility ranges, and giving an ability to get replaced in the distance by another...
Sounds pretty good how it coming, though something that should be taken into account are custom lods, where for example for short distance you can have mesh foliage and in...
> > custom lods > I will look at other systems to see what they do. Links to the specific section of code are appreciated. > Yea sounds understandable though...
> Adding collisions to objects can't come soon enough. It's fine , the devs are busy with other stuff rn that is pretty important too , in the meantime keep...
>. We can try testing big data again. Great!! It fixes the original godot issue so that may make it, through do you know of any file with such size...
Maybe while it known that the separate sotrage regions will fix this, atleast it seems that things are improving https://github.com/godotengine/godot/pull/94598
> [Godot4-OceanFFT](https://github.com/tessarakkt/godot4-oceanfft/) has a very nice ocean shader implemented, how is the performance cost tho? For igpu it may tank aome performance , though don’t know . Or maybe it...