Saúl
Saúl
> > I actually tested demo on amd Radeon Vega 3 (igpu) which is very low end was about 10-15 fps. But I think we can optimize the performance.. Ouch,...
While true, doesn’t multimesh or gpu be modifed to do that indirect draw as it kind of using that based on what i saw from some people.
This has no impact on performance right?
> PR #500 provides support for Compatibility and maybe webgl if you guys want to test and review it. 4.3 recommended > > cc: @Saul2022 Is there any artifact of...
And also when using a bigger brush size, it becomes too laggy to even move, because of the lack of that.
I am getting this error, and can't download and install export template from editor and does not seem to recognize this artifact template. 
> If you've already followed those steps and still run into issues, please provide the device logcat so we can investigate the issue. I meam that's what i did, the...
After trying to import this glb file on a s23 + mobile it ends up crashing after some time, so this does not look to be the cow fault ,...
> @Saul2022 does it also crash on your pc? Can't test on pc, sorry , it dead, only black screen despite the light thing is working, so prob screen issue....
> We can attempt to use less memory, but there will always be a dataset that exceeds a limit. Ye i guess, i tried with multithread import off, vsync dissable...