Sagenlicht
Sagenlicht
Removed the onRemove heal sum up again, it triggers on too many occasions that it's not worth to add the missing ticks on a rest trigger. @anatoliy-savchak What did you...
> Yes @Sagenlicht. As a Player I want to have all logs at least in some place. History pane should have as much as it can IMHO. But it's up...
I added standard classes for spells.
Added a few more functions to the SpellPythonModifier class
> So assuming we add a dispatch for this: > > 1. What info should be sent out in the event object? I'm guessing class enum is enough. > 2....
> Very nice! I think you should update py00416standard_equipment_chest.py for the marshal. Will look over it a bit more when I get a chance. Ty @doug1234 Will take a look...
Sadly Ki Bolt is still missing, will add it tomorrow. On the plus side, I sneaked in Zen Archery :)
Added Ki Blast This packages is now finished, barring the below listed Known Issue. Known Issues: Ki Blast spell doesn't end properly, though I do not know why. In OnEndProjectile...
Ok, so I replaced Stunning Fist. Side effect bonus: Stunning Fist does not trigger an full attack anymore, so now you can choose to just do a single attack and...
@doug1234 fyi I switched Brutal Throw to use integer 180 instead of 0 as bonus_type so it will not stack with Zen Archery Bonus: I added a help file entry...