Unarmed Feats
This package contains a few new unarmed feats. With the exception of Flying Kick and Zen Archery, all other feats are interacting with Stunning Fist Charges. Due to this, I created a Stunning Fist Extender and reworked Extra Stunning to work with the new extender. I think @doug1234 originally did Extra Stunning. The idea behind the new extender is basically to work like turn undead feat interaction.
The new Stunning Fist Extender does:
- ET_OnNewDay queries for for charge-increasing feats and adds them to the number of daily charges
- Reacts to a Python Signal to reduce Charges of Stunning Fist
- Answers to a Python Query that asks for remaining charges
- Adds a tooltip for remaining charges (mouseover only)
Charge Increasing Feats: Basically all Feats from the PHB II increase Stunning Fist charges by one and Extra Stunning by 3 (the latter can be taken multiple times)
New Feats:
- Axiomatic Strike
- Fiery Strike
- Fiery Ki Defense
- Fists of Iron
- Flying Kick
- Freezing The Lifeblod
- Ki Blast
- Zen Archery
I will add the missing feats on monday, ran out of time, but I'd like to get a feedback if the changes to the Stunning Fist/Extra Stunning are ok.
Good stuff! I totally agree with what you have here. I wish I had done stunning fist the same way I did turn undead initially.
Sadly Ki Bolt is still missing, will add it tomorrow. On the plus side, I sneaked in Zen Archery :)
Added Ki Blast This packages is now finished, barring the below listed Known Issue.
Known Issues: Ki Blast spell doesn't end properly, though I do not know why. In OnEndProjectile spell_end is called properly, spell.target_list is empty at that point and number of projectiles reduced to 0.
Ki Blast could benefit from a code review.
Ok, so I replaced Stunning Fist. Side effect bonus: Stunning Fist does not trigger an full attack anymore, so now you can choose to just do a single attack and then move afterwards. Ofc you still can trigger a full attack normally after activating Stunning Fist.
I am unsure what bug @dolio was referring to, so I am not sure it is fixed by the redo.
@doug1234 fyi I switched Brutal Throw to use integer 180 instead of 0 as bonus_type so it will not stack with Zen Archery Bonus: I added a help file entry for Burtal Throw and Power Throw :)
Sounds good. I agree with the change to brutal throw and thanks for adding the help entry.