TemplePlus
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Marshal Class
Known Issues:
- Forgot to add AddSpellTeleportPrepareStandard and AddSpellTeleportReconnectStandard to the auras (done)
- spell end needs review
Used Workarounds
- As feats can't be marked as bonus feats only, I used args to handle new aura learning. Revisited once Class Features is availible
- Spell Caster Level is discarded by the engine and set to 0. I assume because the Marshal can't cast spells and I just use the spell engine to handle the Auras and the Adrenaline Boost. Spell Level is now manually set in the "spells"
ToDo
- Particle effects are not completed
- Help file needs a revisit (done)
Very nice! I think you should update py00416standard_equipment_chest.py for the marshal. Will look over it a bit more when I get a chance.
Very nice! I think you should update py00416standard_equipment_chest.py for the marshal. Will look over it a bit more when I get a chance.
Ty @doug1234 Will take a look at the standard equipment chest script, ty for pointing this out to me.