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Marshal Class

Open Sagenlicht opened this issue 4 years ago • 2 comments

Known Issues:

  • Forgot to add AddSpellTeleportPrepareStandard and AddSpellTeleportReconnectStandard to the auras (done)
  • spell end needs review

Used Workarounds

  • As feats can't be marked as bonus feats only, I used args to handle new aura learning. Revisited once Class Features is availible
  • Spell Caster Level is discarded by the engine and set to 0. I assume because the Marshal can't cast spells and I just use the spell engine to handle the Auras and the Adrenaline Boost. Spell Level is now manually set in the "spells"

ToDo

  • Particle effects are not completed
  • Help file needs a revisit (done)

Sagenlicht avatar Nov 13 '21 15:11 Sagenlicht

Very nice! I think you should update py00416standard_equipment_chest.py for the marshal. Will look over it a bit more when I get a chance.

doug1234 avatar Nov 13 '21 18:11 doug1234

Very nice! I think you should update py00416standard_equipment_chest.py for the marshal. Will look over it a bit more when I get a chance.

Ty @doug1234 Will take a look at the standard equipment chest script, ty for pointing this out to me.

Sagenlicht avatar Nov 13 '21 19:11 Sagenlicht