Vigor fixes
In my recent playthrough I used the vigor spells from Co8 the first time. The Lesser Vigor (I didn't test other ones) spell did corrupt my save files. If I cast the spell on a party member, save the game while the spell is active, and loading the save afterwards leads to a game crash, making the save unusable. I can reproduce this behaviour.
Testing was done outside of combat, on different party members and in different locations. All tests did leave to corrupted save files.
I wanted to do the mass versions as part of the Spell Compendium anyways (the normal Vigor spells are part of the SC as well) so I redid the three single target spells as well as adding the new ones. They all use the same condition (sp-vigor_fast_healing), all spells only pass their fast healing amount to the condition.
Bonus side effects:
- You can't stack different vigor spells anymore (which you shouldn't be able to do), only the highest fast healing effect will stick.
- I added help file entries for all three existing Co8 Vigor spells as well as the two new ones
- Vigor spells are now hyperlinked to help files in the History Window
- All Vigor spells now have a new particle effect
- All Vigor spells have a Vigor buff icon now
- Buff icons shows correct duration
- The Co8 spells now have a spell long description
Cons: I have never replaced an existing spell from Co8. So I hope I did it the correct way.
- I removed the Spell794 - Lesser Vigor.py as well as the other 2 scripts from Co8infra and did regenerate that file
- I added the spells to my spell_compendium admin files with the exception of the sound file. Though I am unsure if you can actually use Temple+ without Co8. If not, not all admin file entries would be needed
Edit: These spells require my updated spell_utils
Cool stuff!
Removed the onRemove heal sum up again, it triggers on too many occasions that it's not worth to add the missing ticks on a rest trigger. @anatoliy-savchak What did you comment why on? That I limited the history output to combat only or on the sum up?
Yes @Sagenlicht. As a Player I want to have all logs at least in some place. History pane should have as much as it can IMHO. But it's up to you.
Moreover being DM I always ask Players to show me heal wand dice rolls and account wand leftover. So personally I would love to see any healing rolls in my History pane.
Yes @Sagenlicht. As a Player I want to have all logs at least in some place. History pane should have as much as it can IMHO. But it's up to you.
I am unsure about this myself. I am a huge fan of verbosing the history myself, but Vigor ticks alot, Inside combat this is no problem, I agree, information is key there, but outside of combat it appeared a little bit spammy to me while I playtested Vigor in my current runthrough.
In addition I am not sure how confusing the new behaviour now actually is, when the history output suddenly stops...