Vladimir
Vladimir
When I startup Visual Studio, I see this message in status bar `GLSL language integration: Extension '.glsl' is ignored because it is already registered with the content type 'C/C++'. Please...
I changed extension to .shader on both options and files, but still no syntax highlighting. But if I use .vert of .frag extension, it works.
Yes, I did. пт, 13 авг. 2021 г., 19:59 Daniel Scherzer ***@***.***>: > Did you do a restart after changing the extensions? >
I hope in near future I will collaborate with @Admer456 and we will implement support for all this GoldSrc stuff :)
@EludeQ no Assimp will not enough for full GoldSrc support, because of animations/skins/bodygroups and other stuff. And besides MDL we also need .spr/.wad formats
Is it still actual? It'll be cool to implement it, because there are issues with hitreg in fast-paced mods
After refactoring, on saving I got delay about 10-15 seconds, before - 20-30 seconds. Tested on vanilla HL, firmware 3.65
I'm too using Makefile, but crashes does not occur. Hmm, later I will try it on CS and HL:OF
I think this also is a reason of bug, when on client side weapon shoots two times instead of one (manifested as double bullet hole decals and two pulled shells...
@SamVanheer do you know something about this problem?