Vladimir

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https://hlfx.ru/forum/showthread.php?s=&threadid=5269

> Or is there something else that should be fixed? I guess yes

> > > I'm not against enttools in new engine, I think it was one of the reason what made old engine at least fun, but we didn't added this...

Это как-то повлияет на рендеры, реализованные внутри клиентской игрокой библиотеки через RenderAPI?

С текущей архитектурой менеджера текстур есть одна весомая проблема. Все текстуры хранятся в памяти, если, допустим, мод использует текстур на пару гигабайт, то всё это будет висеть в памяти игры...

I agree with that decision, because there are too many headache for developers

I think we can gather and test it in Yggdrasil :)

What is next?

It still doesn't works. On Visual Studio Community 2019 version 16.8.6 with extension 0.10.124 Also I have installed Nsight extension. I have files named like this: ![изображение](https://user-images.githubusercontent.com/25657591/110289144-59e49100-802c-11eb-8c45-029109e0ca3f.png) But when I...

> > > Is this issue resolved? @danielscherzer no, it's still not fixed in version 0.10.125