Results 40 comments of SMUnlimited

Perhaps if it was rate limited to a single message at any one time within say 30 second period rather than fill the screen with all the AI chat messages...

Rate limit added. Commander can disable chatter from allies.

Added human ally support so they don't give up. But its more difficult to get AMAI to control other AMAI units as per above. Only way would be to change...

https://github.com/SMUnlimited/AMAI/commit/81845bef75ecb7b9e7d8e1e90dcf4fbecd327cf4 In team games desperation attacks are not that useful either so have disabled that as well as the suicide unless they are the last player in the team. The...

Current issues with ancient of war rush logic: https://github.com/SMUnlimited/AMAI/commit/84dc1ff52589763ccb7091db7423378bf482c2cb - never uproots if its training units. - Team alliance targeting overrides the rush logic.

I can't share something, but looking at your code https://github.com/jeremylong/DependencyCheck/blob/778185bce378591be6e0b4642d4d4ab5cbb10510/core/src/main/java/org/owasp/dependencycheck/data/nodeaudit/NpmAuditParser.java#L133 and the fact that the number of these log messages changes every run makes me think is a thread safety...

As oracle wasn't working, just to help confirm the above supported db's, switched to postgres 15.5 and that does work fine.

> > As oracle wasn't working, just to help confirm the above supported db's, switched to postgres 15.5 and that does work fine. > > @SMUnlimited, Which Oracle version have...