Results 28 comments of SMUnlimited

AMAI is much harder than the original AI but they are not unbeatable and there are gameplay actions that can outright break them. Insane AI's have double resources which is...

Its an issue with the internal hardcoded AI. When forming an assault group all units move at the pace of the slowest unit, in this case the trees which are...

Not going to modify desperation assaults to remove ancients as it is an alternative to just giving up as they already lost when this triggers (unlikely a desperation attack would...

Hi Berzerk80, At the moment it can only be disabled if you compile from source as there is a globalsetting called chatting you can set to false.

The method ends with _dd or _kk or _kd which means _dd Destroy both locations _kd Keep first location, destroy second have to use the method based on what is...

It works with 24 players, but it does put more stress on the system hence why memory leak fixes are more important. It hasn't been unplayable for me though.

Item use and control in inventory is primarily coming from hardcoded logic. We might be able to add extra logic to make sure the potion is used if they are...

Fixed by https://github.com/SMUnlimited/AMAI/pull/65 Waiting for fixes to master before closing.

Various fixed now ported.

@expert74777 It might be worth creating a table of the colors to compare e.g | Player | Original Color | Jzy-chitong color | expert74777 color | | -----------|-----------------|---------------| -------| Red...