Results 32 comments of SMUnlimited

Yes, the distance needs to be large enough to cover this but not too large that invalid creep groups are picked up. This happens very early now so its unlikely...

Sight radius of a creep is max 1400 Minimum attack notification begins at 1250 Current expansion radius is 1000. So is too low based on the above and needs to...

Peon was still moving past expa distance so kept getting stuck in a loop which jzy-chitongs fixes attempt to fix. Leaving open for now to see results.

Zepplin picking up army when creeping a water expansion. But then zepplin wont move to target attack unit.

Twisted meadows the AI wants to creep the expansions but seems unrelated to the water expansions? Need to check that it is checking it didn't try to attack the water...

Yeah it is a bit annoying as every mod that does disable a control you have no way of knowing if it happens to match a key that is used...

My 2 cents considering the list of controls to disable are listed as non-menu options it probably makes sense to default to allowing in menus by default? Then when disabling...

> @SMUnlimited > Testing shown that the behaviour between OBSe and xOBSE 22.2 aren't actually different. > Both me and @Laulajatar (in the Oblivion Community Server on Discord), aren't able...

Various of jzy-chitong56 optimizations merged into master

From [jzy-chitong56](https://github.com/SMUnlimited/AMAI/issues?q=is%3Aissue+is%3Aopen+author%3Ajzy-chitong56) > on microunit check hero , if not hero[1] ~ hero[3] , then save they .. but this use save unit way... > if check hero_id4~6 .. if...