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Results 10 Godot-3D-text-plugin issues
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after changing font, the convert to mesh instance button disappears. works in 3.3, not 3.4

Godot 3.4 iOS 15.2 MacOS 12.0.1 Neither flat nor extruded ``` WARNING: Could not find vertex shader attribute 'bone_weights' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute...

This was working fine then after a while it started doing this: It's not easy to see but it has the right label for a Label3D but all the properties...

First off, this is amazing! Thanks so much for making this! The main problem right now is that it's really hard to keep the text within a predefined box on...

I've been missing a proper label3D in Godot since forever, hence this plugin is a godsend. My question is how performant is it? Should I use it sparingly? Contrary to...

It's fine on PC but got an error below and no 3d text on screen with Galaxy S9+. it happens on both GLES2 & 3. ``` E 0:00:01.429 _display_error_with_code: SceneShaderGLES2:...

Hi, I am new to Godot and 3D graphics so I apologize if I am missing some details. I have used the plugin to create meshes from text, converted the...

When component is instanciated ``_ready()`` setting billboard mode is not done thus causing all labels on scene to point initial camera position.

getting this whenever I use GetTree().ReloadCurrentScene() on a scene with text that's being set dynamically ![image](https://user-images.githubusercontent.com/16853086/99477812-45677600-2921-11eb-9f91-1269085ec5aa.png)

Using `Convert to MeshInstance`, is it possible to modify the resolution of the font? The resulting mesh is too polygonal.