Godot-3D-text-plugin
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Shader error on mobile phone
It's fine on PC but got an error below and no 3d text on screen with Galaxy S9+. it happens on both GLES2 & 3.
E 0:00:01.429 _display_error_with_code: SceneShaderGLES2: Program linking failed:
L0006 The number of fragment shader input components (62) is greater than the maximum number allowed (60).
L0006 The number of vertex and fragment shader varying components (63) is greater than the maximum number allowed (60).
<C++ Source> drivers/gles2/shader_gles2.cpp:130 @ _display_error_with_code()
E 0:00:01.592 _display_error_with_code: SceneShaderGLES3: Program LINK FAILED:
L0004 The number of fragment shader input components (62) is greater than the maximum number allowed (60).
L0004 The number of vertex and fragment shader varying components (63) is greater than the maximum number allowed (60).
<C++ Source> drivers/gles3/shader_gles3.cpp:164 @ _display_error_with_code()