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Created mesh is not completely closed

Open jonhermansen opened this issue 3 years ago • 0 comments

Hi, I am new to Godot and 3D graphics so I apologize if I am missing some details.

I have used the plugin to create meshes from text, converted the mesh node to CSGMesh and used it to subtract from a cube. However I noticed that there are some places where the sky "leaks" through the subtracted space.

I am not sure yet how to figure out what exactly is wrong with the vertices/planes, if I can find more info I will attach it.

Example of the visual bug created by this issue:

image

Font in use is here: https://github.com/numerics/WorkBench/raw/master/UIFont/Font%20Files/Eurosti.TTF

I was trying to create a sort of embossed look, as if a letter was burnished into a wood tile. I believe ultimately the problem is that there are some vertices that are not connected/covered in the extrusion process.

jonhermansen avatar Mar 29 '21 23:03 jonhermansen