TheExileFox

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> Thank you for your interest in FINAL CUT. I don't own Microsoft Visual Studio myself, and so I can't test it. But I could imagine that cross-compiling for a...

Unfortunately I don't feel qualified for this. I just thought I'd let you know how it's been for the last 6+ years. I'm just a hobbyist coder. On Tue, 9...

No. This should not be considered as complete. See #3263

still nothing? :(

Aha. okay. Does it also support inventories then? because that would be super handy

I've done a brief attempt to get this running on Godot 4, there is a few trivial things like shadowing variables and update() getting renamed to queue_redraw() But a few...

I was looking into conversion to godot 4 as I haven't found a code-driven menu system for 3.5 but only godot 4 and porting that back to 3.5 seemed like...

Sounds good to me. On Sat, 27 Apr 2024, 21:02 Rob Loach, ***@***.***> wrote: > ***@***.**** approved this pull request. > > I'm okay with this change, though would like...

That kind of works but why not provide a fully converted file in the first place? Using import function, then opening the uno pcb is like: [log.txt](https://github.com/bobc/Arduino_KiCad/files/4113026/log.txt)