Ryan Puth

Results 9 issues of Ryan Puth

## Summary Creates a basic test script to confirm basic configuration of objects: - Serialized fields have been set. The purpose is to prevent NullReferenceExceptions caused by failing to initialize...

### Summary Currently SS3D allows for hosts (i.e. combined server / clients) and clients. It does not allow for dedicated servers. This is leading to some inefficiencies, bugs and diminished...

System: Networking
System: Server/Lobby

## Summary We need to implement Interest Management in order to achieve acceptable performance while having large stations and numerous players. More details on Interest Management can be found [here](https://mirror-networking.gitbook.io/docs/guides/interest-management)....

Type: Feature
System: Networking

## Summary Like other connectables, counters are able to connect to form a coherent monolithic structure as described in the "Counter Adjacency Connections" section of the [Connectables Design Document](https://docs.google.com/document/d/1ful7_gIJo7e74i9LMQuYMpjZMH2V1aT90mwlrQ0hcgE/edit?usp=sharing). Implement...

Type: Feature
System: Tilemaps

## Summary Currently, the Examine system works exclusively on the client PC. There is no inbuilt interaction with the server. This will cause some problems. For example, examining another player's...

Type: Feature
System: Networking
System: Examine

## Summary Examining entities (Shift + hover) should display the inventory of that entity. Individual slots may be hidden, and would instead be replaced by a question mark. For example,...

Type: Feature
System: Containers
System: Examine

## Summary When spawning multiple players, they occasionally do not spawn in the correct position. ## Current Behavior When spawning multiple players, they occasionally do not spawn in the correct...

Bug: Unconfirmed
Difficulty: medium :lab_coat:

## Summary Currently player movement within SS3D is client-authoritative. This means that the client is trusted to inform the server of their correct position. This will inevitably lead to exploits...

Needs Discussion
Feature
Networking
Difficulty: Rocket science :rocket:
Movement

## Summary The "Ready" and "Start Round" buttons within the Lobby appear to function when in dedicated server mode, but do not. ## Current Behavior When clicked, the "Ready" button...

Bug: Unconfirmed
Lobby
Difficulty: medium :lab_coat: