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Implement Adjacency Connections for Counters

Open Ryan089 opened this issue 3 years ago • 2 comments

Summary

Like other connectables, counters are able to connect to form a coherent monolithic structure as described in the "Counter Adjacency Connections" section of the Connectables Design Document. Implement the adjacency connector script to enable this. See MultiAdjacencyConnector.cs and IAdjacencyConnector.cs as a start point.

Goal

Counters can be placed in the Tilemap editor, with the appropriate mesh being selected automatically to form the appropriate shape based on the adjacent tiles.

Dependencies

Assets required for this task will be added via #796.

Ryan089 avatar Nov 15 '21 08:11 Ryan089

Hi, @Ryan089, assign me, please.

Notterox avatar Nov 15 '21 08:11 Notterox

Depends on #865

Em3rgencyLT avatar Dec 19 '21 17:12 Em3rgencyLT