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Examining entities should display their inventory
Summary
Examining entities (Shift + hover) should display the inventory of that entity. Individual slots may be hidden, and would instead be replaced by a question mark. For example, items in pockets should not be visible on the UI, and neither should clothing underneath hardsuits.
Goal
- [ ] Shift + hover displays the inventory of entities
- [ ] Individual slots can be hidden based on certain conditions
- [ ] UI closes if the entity moves out of range
Media
The left hand panel of the below image is what we aim to replicate. The right hand panel will be a separate task.
(Concept credit: spongie)
Dependencies
#817 is required to be completed first.
Clothing isn't implemented yet so this should probably wait until it is.