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Examining entities should display their inventory

Open Ryan089 opened this issue 3 years ago • 1 comments

Summary

Examining entities (Shift + hover) should display the inventory of that entity. Individual slots may be hidden, and would instead be replaced by a question mark. For example, items in pockets should not be visible on the UI, and neither should clothing underneath hardsuits.

Goal

  • [ ] Shift + hover displays the inventory of entities
  • [ ] Individual slots can be hidden based on certain conditions
  • [ ] UI closes if the entity moves out of range

Media

The left hand panel of the below image is what we aim to replicate. The right hand panel will be a separate task. Examine Inventory spongie (Concept credit: spongie)

Dependencies

#817 is required to be completed first.

Ryan089 avatar Sep 24 '21 12:09 Ryan089

Clothing isn't implemented yet so this should probably wait until it is.

cosmiccoincidence avatar Sep 24 '21 14:09 cosmiccoincidence