RogPodge
RogPodge
## Overview Modifies the Canvas Proxy Interactor to be properly managed by the Interaction Mode Manager. Prior, there would be a bug where during input simulation, you could accidentally trigger...
## Overview Users can now directly specify the gesture used for the default and select pose for a hand. This PR also allows users to specify a secondary set of...
## Overview This PR enables the loading of controller models from the platform itself. This PR also allows for backup models to be specified in the case that the platform...
In cases where the platform does not provide controller models to use, we want to have generic controller models that users can use to visualize their controllers
## Describe the bug When using input simulation, the mouse can accidentally interact with UI elements while the simulated hands are on the screen. ## To reproduce Steps to reproduce...
Based on comments left from #10748 Basically, Solvers needlessly inherit from Monobehaviors so that they can exist as components on a gameobject, even though they do not perform any independent...
## Describe the problem Many developers use the Oculus Link functionality when testing their project with Oculus Quest, however we do not currently have instructions or formal support for this...
## What changes were proposed in this pull request? This pull request enables Active/Passive HA in Livy through the use of Zookeeper. The CuratorElectorService class coordinates leadership election between multiple...
## Overview This PR introduces the new Transformations system which aims to simply and improve on the previous spatial manipulation system which used a combination of solvers + constraints. This...
Tracking improvements to our Speech Input system for MRTK3 - Pursuing true cross-platform, without monetization concerns, for accessibility+beyond - We already have parity with MRTK2 (on-device for WSA/UWP on HL2,...