MixedRealityToolkit-Unity
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Canvas Interactor now managed by interaction modes
Overview
Modifies the Canvas Proxy Interactor to be properly managed by the Interaction Mode Manager. Prior, there would be a bug where during input simulation, you could accidentally trigger interactions with the mouse pointer while controlling the simulated hand.
Changes
- Fixes: #10837
Do we have a docs page for the IMM? Would be nice to describe how this new interface for interactors works and the overall mechanisms behind the IMM.
I think it'll break existing IMM's which are based on top of ours. New mode detectors prefabs will be broken, but code paths should be permissive/easily migratable.
Just found some NREs. Might be an issue with this PR...
Where are you seeing NRE's? I pulled down the branch and have no issues.