Robert Brewitz

Results 26 comments of Robert Brewitz

@akshayr-mecha The method outlined here might help as well, but it's not very performant https://github.com/linebender/vello_svg/issues/7

When parley is in place it's possible to implement easily in the font render function. ```rust let max_advance = Some(200.); // pixels I think layout.break_all_lines(max_advance); if max_advance.is_some() { layout.align( max_advance,...

~~Implemented a quick version here: https://github.com/RobertBrewitz/bevy_vello/pull/1~~

vello_svg update is merged and released (https://github.com/linebender/velato/pull/63) velato update is being reviewed and considered (https://github.com/linebender/vello_svg/pull/63)

Started work here, it works: https://github.com/linebender/bevy_vello/pull/152 Will be drafted pending velato release. If you have any idea about how to rewrite the visibility code to work with bevy 0.16 feel...

No joy using `ViewVisibility`, I pushed commit so you can look at it and maybe tinker yourself @StarArawn

Good progress has been made in the PR. Seems to be working fine. Unsure whether or not the Aabb example should be part of the update. It was mostly done...

> Just a quick sup, there is a Bevy jam 6 going on, will start today and end at the 8th of June. I was looking to potentially use `bevy_vello`...

@StarArawn How would this work, does it have anything to do with DPI and such or is this purely about the camera projection?

Personally I use bevy_vello for both ui and world space in my main game project; But I think we should just upgrade to 0.17 best effort for `UITransform`/`UiGlobalTransform` for now....