Bevy vello Ignores bevy's camera projection scaling.
Bevy vello seems to ignore the size of your projection which might be different from the size of your physical rendering area.
Bevy scales the projection using this enum: https://docs.rs/bevy/latest/bevy/render/camera/enum.ScalingMode.html
I think bevy vello should be able to match the output from these scaling modes.
@StarArawn How would this work, does it have anything to do with DPI and such or is this purely about the camera projection?
@StarArawn How would this work, does it have anything to do with DPI and such or is this purely about the camera projection?
I mean DPI scaling is always something that UI will have to contend with, but this is mostly just a camera projection thing. If you're making a UI for a game which uses pixel integer scaling you'd want the UI to also match that style.