Robert Brewitz
Robert Brewitz
With parley coming into bevy_vello we can add underline and strike-through, parley only returns the instructions where to draw the lines, so we need to implement the rendering. We would...
There are a few cases that are **not** supported in the current extract/prepare/render "pipeline". 1) Render VelloScenes/SVG/Lottie in bevy_ui coordinates without a bevy_ui Node component Why is it needed? To...
Parley has support for applying font styles and variants to sub-sections of text, e.g: "The _quick_ brow**n fox ju**mps over the lazy dog" How this would be exposed I am...
I think we should add a system that can calculate the content size for bevy_ui for VelloTextSections; Or perhaps create a new "VelloUiTextSection" component that does the calculation, i.e. the...
We need to support multiple cameras and also be able to tag a camera with `VelloScreenSpace` and `VelloWorldSpace`. Currently if I perform projection scaling for the `VelloView` camera with the...
This work is paused from my side, I am using this draft PR in my own game project and it is just enough for me. Feel free to continue this...
Vello rendering is not DPI or scale factor aware at this time, e.g. on retina displays, most if not all "renderables" will appear smaller than they should be. Referece material...