Robert Brewitz

Results 26 comments of Robert Brewitz

> Currently if you attach a `Node` to any `VelloSvgHandle` or `VelloLottieHandle`, it will map the asset to the node and render in "Ui space". I think it's a good...

started work here https://github.com/linebender/bevy_vello/pull/159

This will probably become more straightforward yet more complex with bevy 17 as they've separated Transform components for UI and World 🙃

It does not look like they double as hit boxes for picking, bevy_picking seem to only uses Aabb for a view culling query. But implementing a picking backend is fairly...

Started a prototype here https://github.com/linebender/bevy_vello/pull/160 It adds a new `VelloPicking` component that is pickable, it takes a BezPath and an Affine.