Robert Brewitz
Robert Brewitz
> Currently if you attach a `Node` to any `VelloSvgHandle` or `VelloLottieHandle`, it will map the asset to the node and render in "Ui space". I think it's a good...
started work here https://github.com/linebender/bevy_vello/pull/159
This work is done
This will probably become more straightforward yet more complex with bevy 17 as they've separated Transform components for UI and World 🙃
It does not look like they double as hit boxes for picking, bevy_picking seem to only uses Aabb for a view culling query. But implementing a picking backend is fairly...
Started a prototype here https://github.com/linebender/bevy_vello/pull/160 It adds a new `VelloPicking` component that is pickable, it takes a BezPath and an Affine.