Rob Loach

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This could work through the [TIC-80 libretro core](https://github.com/nesbox/TIC-80/pull/846) via [RetroArch Netplay](https://www.retroarch.com/index.php?page=netplay). As long as we can get a serialized state of the currently running game, then it would work.

Confirmed RetroArch Netplay works with TIC-80 through https://tic.computer/play?cart=893 ![tic-80--netplay](https://user-images.githubusercontent.com/25086/61427241-6a8e4380-a8eb-11e9-82ff-1b20ebf49b5b.png) The key is to store all information in pmem. Load it at the beginning of the TIC, save it at the...

Here's another quick video I did demonstrating RetroArch's Rewind on the above cart.... ![ezgif-2-88217809a0e0](https://user-images.githubusercontent.com/25086/77365256-2c73da00-6d2c-11ea-9eed-94083de527a5.gif)

Interesting idea. While I'd prefer to use git instead of this, it is nice to have it embedded directly in the application. I can see how kids would love to...

Thanks for making this. The memory hooks are implemented. Not sure what would be required on the RetroAchiements side tho.

Correct. Since many of the games use their own scripting language, it can be difficult to grab memory information from the games. If the applications use the persistent memory thgouh...

Here's a cart with a JavaScript `while(true){}`. [jsdemo.tic.zip](https://github.com/nesbox/TIC-80/files/6291304/jsdemo.tic.zip) I'm not one for baby-sitting bad code :shrug:

Make a virtual machine, and have at it.

It's running okay for me. An older version of Firefox, and an older laptop. It sounds like a limitation on the CPU? What hardware are you on? Try Chrome instead,...

Firefox's implementation of web assembly is somewhat different than Chrome's implementation. There isn't much that we can do in TIC-80 to help that.