s25client
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Return To The Roots (Settlers II(R) Clone)
The function is not listed here: https://github.com/Return-To-The-Roots/s25client/blob/master/doc/lua/methods.md#main-object-rttr
When using: ``` rttr:GetPlayer(1):SetName('some name') rttr:GetPlayer(1):SetAI(3) ``` The AI name changes to the default name. But using ``` rttr:GetPlayer(1):SetAI(3) rttr:GetPlayer(1):SetName('some name') ``` Works as expected. So not sure if this...
Every road node (noRoadNode) gets an id of the unique network (as in connected nodes) it is attached to. **Advantages** 1. Eliminates the worst case for pathfinding, which would visit...
Move out all game constants to text files (XML/lua). This should also include texture paths. - [ ] Player colors - [ ] Building data - [ ] Figure data...
It's possibly to temporarily change settings in replays. This occurs in most (maybe all) main selection settings, like tools or distribution of goods or military. Other windows, like building inspection...
Either explicitly or implicitly we should remember the in game window positions even across restarts.
Currently AIPlayerJH::CheckForUnconnectedBuildingSites does only check whether building is connected to road. Which means that these scenarios fail: Building is only connected to another building(s) or the road ends with flag....
Hi RTTR-Team, ich habe mir vor kurzer Zeit ein altes MacBook zugelegt und würde nun gern auf diesem auch das Spiel meiner Kindheit ( und später durch euch wiederentdeckt )...
to fasten the game, harbors should be conquered and not burned down (if harbors dont block)
 [2018-12-18_23-03-23.zip](https://github.com/Return-To-The-Roots/s25client/files/2692837/2018-12-18_23-03-23.zip)