s25client
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Return To The Roots (Settlers II(R) Clone)
Even though you can build across narrow water - it appears soldiers (or really anyone?) is unable to actually cross narrow water/swamp. This means it is impossible to attack any...
Hello, I mentioned this issue already in a comment for a pull request: https://github.com/Return-To-The-Roots/s25client/pull/1314#issuecomment-736555530 The issue is: The games can take longer than calculated by the game frame length (~20%...
If the AI is forced to build a building by LUA-Script (Construction order), it should not be allowed to destroy that building in most cases. That's why the function for...
This function should be called whenever one player attacks another player. This function is needed to change the agression level of the AI if the feature described in #743 is...
In order to recreate the original mission as close to the original as possible we need a function that returns the land size to recreate the MET_LAND_SIZE event. This could...
I've been thinking about the "Singleplayer -> Campaign" screen that's not yet implemented, and how to improve the original one from S2. I know it's something for the distant future,...
The original game allowed one sided alliances. What does it mean? Well, it disallows one player to attack an other player as they are allied. While player A can't attack...
This issue links all issues / features that need to be fixed for the original campaign - [ ] #743 - AI aggression level - [ ] #568 - Campaign...
In order to create better barriers for the AI (as in the original) we need a function that blocks certain buildings in certain areas. As a map may have multiple...
In order to recreate the original mission we also need to set the correct portrait images for players.