RenolY2

Results 15 issues of RenolY2

This issue prevents you from being able to start or load a game until you manually kill the VCMI server process with the task manager. Issue reproduced on Windows 10:...

bug
server

I have tried converting some character models from Pikmin 2 to dae with SuperBMD and noticed that the resulting model has a broken neck and arms that are everywhere but...

Confirmed with Blender 3.2: When exporting a rigged model that has some unweighted vertices as FBX, it can happen that SuperBMD will think the model references bones that it can't...

When you convert a BMD to .dae and then convert the .dae to BMD without importing it into a 3D modelling program first, UV coords for layers beyond the first...

Polygons being opaque depend on the texture being opaque and the vertex alpha being set to opaque. This detection would not be proper in case a material uses both opaque...

enhancement
wontfix

Doesn't have an effect on functionality but what is called Packet in the source code should be called MtxGroup (Matrix Group).

enhancement

As a workaround, you can either export as .fbx or you can use Blender 2.79 to export the model as .dae.

bug

I encountered this issue with Mario's Circuit in MKDD. Cause as of now unknown. When importing the dae into a 3d modelling program (e.g. 3ds max) the UV maps look...

bug

Same issue as https://github.com/Sage-of-Mirrors/SuperBMD/issues/5 Has been encountered with MKDD driver models, some models from Pikmin 2 (e.g. Olimar) and some models from SMS (bathtub). Possible fix: Rotate vertices by the...

bug

According to riidefi, BrawlLib's default material is better than SuperBMD's so this should be worth looking into.

enhancement