SuperBMD
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Converting an exported DAE straight back to BMD (without loading it into a 3d modelling program first) can result in messed up UV maps
I encountered this issue with Mario's Circuit in MKDD. Cause as of now unknown. When importing the dae into a 3d modelling program (e.g. 3ds max) the UV maps look fine. Maybe an issue with some sort of UV scaling not handled correctly?
Here's a screenshot of how it looks ingame