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Set AlphaCompare/Blend in material based on whether the polygons are opaque or not

Open RenolY2 opened this issue 6 years ago • 0 comments

Polygons being opaque depend on the texture being opaque and the vertex alpha being set to opaque.

This detection would not be proper in case a material uses both opaque and transparent textures but if that happens the user can make manual adjustments.

RenolY2 avatar May 12 '18 18:05 RenolY2