RandyGaul
RandyGaul
Typically unproject would do a special-case inverse operation without requiring a full matrix inversion to go from screen to view space (camera space). Then a transformation inversion can be done...
@kavika13 oh sorry! I only just now saw your question. And yes I did break my links. Here’s one I promise not to break again. https://github.com/RandyGaul/cute_headers/blob/master/cute_math.h The function in question...
@JorenJoestar We more or less concluded inverses are not needed for games for the most part. What specifically are you looking for/trying to do?
Ah, nice list. Though it's not necessary to use a full inverse function, at least, as far as I am aware (I might be wrong though!). 1. As long as...
Personally I would love to see a benchmark by taking a chunk of code out of an actual game or product. Maybe like a particle system, or a physics solver,...
Enable `__vectorcall` https://msdn.microsoft.com/en-us/library/dn375768.aspx.
I think this is acceptable default behavior as there's no simple and cross-platform way to block on GPU stalls
I'm working towards an initial release of [Cute Framework](https://github.com/RandyGaul/cute_framework) which will definitely need a TCP only mode.
Minor update -- This was delayed as lower priority for CF v1.0 -- However, it's a really cool thing to have and will absolutely be done at some point. Feel...
Hey Raigan! Nice to see you around again. This whole project was a big experiment of mine. I think the underlying TOI solver was decent, but since then Erin has...