RandyGaul

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Project isn't alive! It's mostly just an educational kind of project. Some people have ported the code here to other games or languages and it's worked well for them. But...

PR is fine :) but I highly suggest opening an issue to discuss the PR before putting in work to ensure it will be merged

Relevant https://github.com/RandyGaul/cute_framework/issues/35

Related https://github.com/RandyGaul/cute_framework/issues/42 Relevant advice https://github.com/floooh/sokol/issues/681#issuecomment-1165835470

Yeah this is a common problem. There are many ways to tackle the solution, but the one I'd suggest is to add sphere collisions and use a sphere when sliding...

Ignoring internal edges isn't going to be a very practical solution here. Of course you can try, but I think sphere will be far easier to get working robustly.

One thing you can do is use a compound collider of both a sphere and a cube, then toggle each behavior depending on the scenario. You only need sphere when...

I'd be happy with an alternate C api. I don't have the time to do this myself but the code here is written in a way that lends itself to...

Cool! I would suggest looking mostly at q3scene.h and q3body.h, and then perhaps wrapping whatever you like in a C api, perhaps in a header (like q3_c.h or something). The...

You can add in variable timestep if you like. The only downside is the lack of floating point determinism (which may or may not matter depending on what you're doing).