RandyGaul
RandyGaul
Yes good point
Assuming this is superceded by agents.md file
Perhaps: cf_apply_canvas(canvas) cf_render(shader, material, mesh) It still makes sense to have these two separated, as it’s common to render to the same canvas with different items (draw calls). Annoyance: We...
I'm not really sure if state persists (it probably doesn't in SDL_Gpu, but also who cares I suppose), I intended to implement as always setting the scissor for each draw...
There will always be a noticeable on-demand "hitch" if the user is rendering a lot of text and it changes size enough to trigger a rasterization. This can happen no...
Hmm, I think we may just want to let users decide how to do scaling vs rasterizing, and the API needs to express those differences. The big issue here is...
One minor fix related to this so far: https://github.com/RandyGaul/cute_framework/commit/a6a627b7618f6034f015947d1c8e8421757592fb
Maybe those local variables need to put into a struct, and have a couple instances of that struct for different fonts. Then pass in the style param struct into the...
I think we should treat bold and italic like any other font, so yes definitely support swapping fonts like that