RandyGaul

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Hi there, this is a math question unrelated to qu3e, but we can find some solutions with a google search on converting a rotation matrix to euler angles: http://www.close-range.com/docs/Computing_Euler_angles_from_a_rotation_matrix.pdf There...

Voxels is a good use case! qu3e was actually used briefly in a voxel-based indie game by a friend of mine before he stopped working on it. Personally I don't...

Don't worry about bloat regarding multi-threading or raycasting. These are smaller features. Here's some of my thoughts on character controllers: https://github.com/RandyGaul/player2d

I'll take a look! I think I noted this and ended up forgetting about it. I'll address it in the next update, thanks.

Hi there! Very cool, I'm glad you took some time to make this. I'll have some time next week to look into it in detail. You're right, OOP is not...

Took a closer look. The macros look practical, but I would not want to pull them in in the current state. I think a proper solution would be to just...

Ah yeah it should mix A and B together, it's a typo :)

Thanks for this post. I wrote that code ages ago... And it looks buggy. Here is what I use in my qu3e repo, which should be robust. ```cpp // Artificial...

also change from pointer to a reference, or consider deleting this overload