RandyGaul
RandyGaul
> This makes it easier to understand what's so hard about shape-vs-tiles: the tiles look nice and simple and non-overlapping, but when you inflate them by the query shape, they...
One more link https://maddymakesgames.com/articles/celeste_and_towerfall_physics/index.html So yes it does look like under the hood there are integer movements.
I still think your idea of “merging” shapes at runtime is completely doable, even with your nice big “tiles”. The core issue with soups is they are unsorted, but if...
https://github.com/RandyGaul/cute_framework/commit/8d0a70606c1084ac37c9040285d39839dd40282d
I didn't see this! If you post a pull request I'd happily merge it :)
https://github.com/RandyGaul/cute_headers/commit/0b2f66a0aff0d7e5db89c9d90554b96fd32c8457
Thanks for sharing a map file. That helps a lot. When you use this map, do you notice any problems using it in-game? Or are you just reporting how the...
This is possible but a bit low priority. A PR would be considered if it were cross-platform.
I don't personally have time to quite make all these changes myself right now, as I'm not currently useing Aseprite tileset feature in any projects. If anyone has time to...
Good idea. Those two bytes in front of the DEFLATE data are actually zlib header bytes. zlib itself just wraps up the DEFLATE data stream with a couple headers bytes...