Raanan Weber
Raanan Weber
At the moment we detected gamepad objects according to their ID string. This can lead to cases where we mis-match a controller. a good example are the following:  Our...
The XR parabolic ray's distance calculation is not accurate under certain conditions. It is currently constructed from 2 points that are calculated based on the provided radius. The praabolic radius...
We should run a pass at our tools and the code generating our templates and make sure we have the required accessibility tags added (like alt tags to images, labels...
The cdn should serve "latest" and previous versions with the following schema: https://cdn.babylonjs.com/packageName/version/packageName[.min].js Where package name can be one of the following: core, loaders, materials, serializers, post-processes, procedural-textures, inspector, gui-editor,...
If a shader compilation occurs it currently shows the full log but halts and doesn't report the error. Make sure shader compilation errors are reported and (if possible) add a...
See https://forum.babylonjs.com/t/near-menu-dragging-does-not-work-in-oculus-quest-2/27152 https://playground.babylonjs.com/#8RLLVP#1 @CraigFeldspar - do you have an idea what might be the cause here?
WebVR is no longer supported in most major browser. The only browser still supporting WebVR is firefox - https://caniuse.com/webvr When firefox removes WebVR support we should remove the code from...
Based on https://github.com/bialpio/webxr-depth-api/blob/master/explainer.md
The current implementation of the performance viewer is embedded in the inspector and allows viewing a full-sized graph of the data delivered by the performance viewer core. In addition to...