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Combine headset prefabs
Summary
Combine the headset prefabs for the sake of sanity.
Goal
There is no need to differentiate between right and left headset in-game, yet we have separate models for them since they can be worn on either ear. So how do we handle this? Use 1 prefab and switch between meshes.
Combine the left and right headset prefab. Use a child-object with the mesh for the left mesh and another child for the right (Use left as default). The default side will be enabled during all times except when attached to a right ear; during that time it will enable the other mesh.