Qendolin

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The issue is more general. It also happens when mixin transformation failed.

Any chance of this being fixed?

Yes, it did. How is that possible😂? All shedaniel had to do was make this issue a high priority and it fixed itself?

Maybe we have to pray or set the issue priority to super high to magically fix gniftygnome's issue as well.

Running `.\gradlew --refresh-dependencies` and the issue is back, 1.20.1 Forge broken once again. Very odd.

Thanks for the report, but I don't think I'm going to fix it.

I'm not really sure if it makes sense to keep the existing, simple node

I should note that the strength and base height parameters don't work exactly like in the existing node. It's just a simple `value * strength + base`

One issue I've found is that high sample counts (4k or more) often result in crashes with textures above 512 resolution. However this is more of an issue with MM...

I have a version in the works that uses an iterate buffer. That makes it more stable. And I've improved the quality further. Future Work (not in this PR): See...