Qendolin

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Which version are you on? I could send you a debug version of the mod to figure out a fix.

The incompatibility with Distant Horizons is already known and being tracked on their GitLab as it's an issue on their end. As for Caelum, I could add an option to...

That's called dithering, and due to the way that I render the clouds, all of then must have the same opacity. So to fade them in and out I don't...

I've added an option to disable the "halo": https://modrinth.com/mod/better-clouds/version/1.3.15+1.20.1-R I'm also keeping the issue open, as I might add more options for this later. The current implementation is quite ugly.

I'll keep this issue open, but I don't think it'll ever get done. It's too much work. Here are some of the problems that I see: ## It doesn't look...

And how would that work without running into any of the problems stated above?

It is unsupported because it doesn't just work. The screenshot might look fine but believe me, simply increasing the distance causes visual bugs as well as too bad generation performance....

Maybe in a future release but I don't plan on adding more features to the current beta, unless it's something very simple.

When many clouds are above each other it really hurts performance. I would have to reduce the 'density' of the upper layer quite a bit. In any case I'm (slowly)...

As an update: I don't think I will work on this feature, but PRs are welcome.