Qendolin

Results 150 comments of Qendolin

I haven't figured out why but with Ars Nouveau the code for drawing the clouds is called twice, which results in this issue.

Ars has an option called "DISABLE_SKY_SHADER", that will break the Skyweave block but fix this issue.

I think astrocraft needs to fix this issue.

I've contacted the dev on discord to make them aware of the issue.

AstroCraft doesn't publish it's source, which is why I haven't bothered improving comparability. They could put it on GitHub under an ARR license if they're worried about copyright. For now...

This issue appears to be fixed by astrocraft 1.5.0

NeoForge support seems to be fully working now. You can fix the conflicts now. I think I'll also have to request a few changes but for today I'm exhausted.

Would it better to change the "distance" option to actually select the render distance (in chunks) instead of it being a multiplier? A multiplier doesn't make much sense when extended...

With a slider from 16 to 256 in increments of 4 I didn't have any issues selecting the value, so that should be fine. However in a world with 32...

Seems like the same issue as #57. Can you send a screenshot of the F3 menu and the latest.log file?