ezquake-source icon indicating copy to clipboard operation
ezquake-source copied to clipboard

main ezQuake source code base

Results 136 ezquake-source issues
Sort by recently updated
recently updated
newest added

Currently `Makefile` assumes it is doing a host compile always: ```makefile ifndef CPU CPU := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/ -e s/sun4u/sparc64/ -e s/arm.*/arm/ -e s/sa110/arm/...

To slightly remove confusion about outdated clients that don't handle 1024x1024 textures, you can name a texture `ezq_upgr_361` as this texture will be part of the message box that's the...

It looks like default_fov functionality is broken at least for regular TF mode. This functionality was working following: User prefer some fov. Let it be 105 for example. To play...

There should be an option to display the match tag (if any) on the screen. And by screen, I mean on the end-game scoreboard AND on the spectator hud_elements (for...

**ezQuake version:** 3.2.3 **Describe the bug** > time(&client_time); `time` want `time_t`, if `time_t` == `int128_t` and we try to call it with pointer to 64bit => segmentation fault and/or broken...

Request from El-Mo: To help speed runners the actual speed when touching the ground should be shown somewhere. Keep tracking history, and show the last 3 speed values in a...

Frag streak tracker should end when your dead, by enemy or team mate.. he just recognizes when it' an enemy killing u. Even if on final stats it's shown correctly.

**ezQuake version:** 3.6.4 **OS/device including version:** GTX 1060, driver 552.22, vid_renderer 1 **Describe the bug** Depending on the fps value used it shows some yellow sparks in the middle of...

**ezQuake version:** 3.6.0 and up **OS/device including version:** Doesn't matter. happens in both renderers (classic and glsl) AMD 6750xt, but happens on NVIDIA and INTEL as well. The game config...

**ezQuake version:** 3.6.5-dev 1~3c3623f **OS/device including version:** W10 ; GTX 1060 ; driver 552.12 ; vid_renderer 1 **Describe the bug** When these vars were implemented years ago I tried them...